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Tao Feng: Fist of the Lotus has all the makings for a great fighting game.
The graphics are solid, the animation is fluid (especially for Iron Monk),
there's the token hot chick or two (Jade Dragon and Divinity come to mind), you
can actually injure your opponent and the storyline seems like it could be
decent, if only I could get past the first couple of rounds of fighting. I
suppose that the really frustrating thing is that I was playing the easiest
level.
A disclaimer, if you will: Thus far, my adventures into the realm of the Xbox
have been me getting fragged repeatedly by Roastbeef in Halo, crashing expensive
cars in Project Gotham Racing and leering at the female characters in Dead or
Alive 3 (and I haven't played the volleyball version yet, dammit). I am by
no means a hardcore gamer. The last time I played any sort of games on a
regular basis was in the days of the Super Nintendo, so quite a lot has passed
me by. I've dabbled in stuff now and again, but for the most part it's
been RPGs or hack'n'slash action stuff like Diablo. In short, when it
comes to fighting games, I'm a button masher.
Which is EXACTLY what you cannot be when trying to play Tao Feng. The
button sequences for the combos need to be ultra precise, or you wind up not
pulling it off. So I spent a good portion of two days getting the bejeezus
out of me by the computer. Thankfully, my button mashing technique was
able to keep the 'beef at bay for a while, but then even he started beating the
crap out of me. So all in all, I'd be hard pressed to say I had a
pleasurable time playing Tao Feng.
But that's not the way it shoulda been! If you set the game on its easiest
level, any sort of yutz should be able to pick up a controller and have a decent
time with it. Maybe they won't beat it on their first try, but they should
be able to get up to the main guy without too many restarts.
Unfortunately, the folks at Studio Gigante must have geared this game to the
die-hard fighting enthusiasts who still have the original combos memorized from
Mortal Kombat and Street Fighter. Roastbeef was telling me that he read a
review of the game (we were trying to find *some* way to make it easier on us)
that said, in essence, don't bother going past the mid-point marker in
difficulty if you want to be able to stand a chance. Just for a lark, I
decided to put it up on the highest level and played a match. Sweet
God...I didn't even land ONE punch or kick. Not one! The CPU
character laid down the law in a manner I have never seen in a fighting game
before. It wasn't even fun to watch.
All that said, this really is a pretty well thought-out game. As fighters
battle it out, they can actually get injured from either blocking too much or
getting thrown through things. Therefore if their arms get hurt, punches
do less damage. Same goes for legs and kicks. That's pretty cool!
However, once you get one part of you hurt, you can't get another part hurt, nor
can they get all kinds of broken as is implied by the ultra-cool commercial.
And despite your "Limb Damage," as the game calls is, you won't find any adverse
effects to your movement, jumping ability, blocking or whatever.
Apparently, you only use your limbs for striking. Whatever.
The graphics are pretty incredible for Tao Feng. The characters are very
detailed, right down to tattoos and thong undies. I also enjoyed how your
characters start to look pretty ragged after they've gotten thrown around a bit
(something I witnessed a lot of). Clothes get dirty and torn, bruises and
cuts show up and the whole nine. The movements are very fluid and, for the
most part, believable. There are a couple of spinning-mid-air punches by
the Fatalist and a gravity-defying bicycle kick from Master Sage, but other than
that, the characters aren't doing anything too superhuman. Except for the
chi attacks, but that's what you should expect from something whose basis is
"fighting energy."
Last of the good stuff are the taunts. Some are sexy (like Geist slapping
her ass or Jade Dragon pouting, "Can't you play any harder?"), some are
forgettable (Iron Monk's "Your fighting style is weak" ...or something like
that, I can't remember) and some are downright HEEEElarious. The two that
kept me and 'beef in stitches were Fiery "I look just like Scott Stapp!"
Phoenix's "Feel the heat!" (which, with all credit to Bill Simmons, scores a
perfect 100 on the Unintentional Comedy Rating scale), and Master Sage passing
gas and saying, "Whoo! Smell the spirit within!!" The taunts were
probably the only thing that kept us from throwing our controllers across the
room, breaking the game in half and lighting the Xbox on fire.
Overall, if you're a fan of the fighting genre of games, I'm sure you'll fare
better than I did with Tao Feng. It has a lot of potential to be fun, but
it's not for beginners unless you plan on just doing vs. battles with your
friends. And with only 12 playable characters, even that gets old after a
while. The attention to detail is there, and for that Studio Gigante
should be applauded. But guys, you gotta remember that folks play more
than just fighting games! I'll check out Tao Feng 2 when it comes out and
see whether or not you figured that out. In the meantime...I'll stick with
Neverwinter Nights.
Rating: Waste of
Time out of
10
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