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After watching the superlative Saishuu Heiki Kanojo, I started paying
more attention to the substance of anime, and less on the flash and
dash.
Sure, like everyone else, I cut my teeth on Sailor Moon,
Ninja Scroll, Akira, Dragonball Z, and Tenchi Muyo!, but I'd grown bored with just
seeing action-filled fight scenes, "cyberpunk" sci-fi and/or slapstick visual comedy. SaiKano, apocalyptic though it was, showed me that action could take a
step back and play a bit part to the story and the characters (a.k.a.
"well-written"). If it
weren't for that show, I probably would never have started watching shoujo anime,
which is almost always more character and story driven.
I started looking for stuff that was a bit more cerebral, a bit more
earnest and certainly much more emotional; all of which apply to shoujo
("girl") anime.
About
three years after watching SaiKano, I heard about a hotly anticipated
show called Air. Based on a "girl-get game" (credit for that
moniker goes
to Dom from Megatokyo) from Visual Art's/Key, Air is the story of Yukito
Kunisaki, a traveling puppeteer who is continuing his mother's quest to
find a winged girl who lives in the clouds. She's sad and lonely, and only he can
save her, his mother says. Yukito finds his way to a sleepy seaside town, where he
meets Misuzu Kamio, a clumsy and eccentric high
school student. The Air TV series tells the story of Yukito and
Misuzu's friendship, as well as a few other tangential arcs that happen
throughout the 12 episodes. This was followed by a two-part
special, Air In Summer, which expanded the series' "Flashback Arc" a
bit, and a theatrically-released movie, which was more or less an
alternate telling of the main theme. Because of its sparkling animation,
exceptional script and wonderful acting, it was certainly the hallmark
show from the winter 2004/05 crop and ranks among the top five anime
I've seen.
This isn't the first time that VA/Key has produced some top
quality goods. Two of their previous games, Kanon and Clannad,
have rabid followings for many of the same reasons that I like Air.
While I haven't played any of the games, I can say that among the three
of them the art quality is consistently good (although, like SaiKano, the character design takes some getting used to), the voice
acting is stellar and the music is un-freaking-believable.
Pretty much all the background tracks
composed by Shinji Orito and Magome Togoshi and the vocal pieces sung by I've
Collective supergal, Lia, punctuate the on-screen animations
perfectly. "Denshou," "Hane Mizu" and "Nomichi" all have a lazy,
relaxed feel to them; "Ri," "Futari" and "Yasou" sound pensive and
moody; while "Kawa," "Esoragoto" and "Sousei" are more earnest and
immediate. And when Lia sings the a cappella intro to "Aozora" at
the end of the movie, it's simply overwhelming. For reasons
similar to why I have a hard time listening to the SaiKano soundtrack, I
absolutely love listening to the Air CDs. It's like being able to
revisit the story and characters whenever I want to and in whichever
order I want to. I once
played the instrumental "Natsukage" from the Air OST for a
friend of mine, and she
said, "Wow. They're actually telling a story with just music."
So true.
(As a side
note, Orito and Togoshi get huge praise from me for just being so damn
good at what they do. In addition to all the songs I've mentioned
here, "Yuki no Hara" from the Clannad OST gets me choked up every time I
hear it. The music is just so hopeless and empty and cold...which
makes sense after you translate the name: "Field of Snow." Thing
is, I didn't know that until after I'd heard the song a couple times.)
Despite the gap in reputation, I really prefer Kyoto's art and animation
in the series to Toei's in the movie. Kyoto kept everything the
same as the original game, while Toei altered the character designs to a
more "standard anime" style. What
sets Air apart for me, are the little subtleties that Kyoto Animation
put into the show. Simple things like Misuzu mimicking
running while she tries to convince Yukito to play at the beach with her,
or when she can't quite deal the deck of cards and spills them on the
ground (as well as the frighteningly realistic breakdown she has after
that incident), or how characters who aren't otherwise involved will
turn their head to look at a character who IS doing something.
Visually, Air comes off as realistic in a "people just living life" kind
of way. None of the actions look forced, though I suppose they
could be considered melodramatic.
As good as
everything else is, the absolute apex of the show is the voice acting.
Daisuke Ono's Yukito is a brooding traveler who doesn't really like
interpersonal relationships. Tomoko Kawakami's Misuzu is darkly cheerful, full
of personality quirks that enhance rather than define who she is (as
opposed to Chii's "Chii..." or Kenshin's "...de gozaimasu"), though they
tried pretty hard with her "Gao." Aya Hisakawa's Haruko is an overexuberant,
young, single mom who confides in Yukito that she's worried she isn't a
good mother to Misuzu. Like when you watch "Office Space" for the
first time and say, "Hey, I totally know that guy!" the main characters
in Air are probably people you know. Side characters like Minagi
Tohno, Kana Kirishima and dog-thing Potato are more stereotypical of
anime, but they're not featured prominently enough in the series (and
not at all in the movie) to worry about, and even their performances are
spot-on for who they are.
Air is one
of those shows that you wish could go on forever. While the final
episode was certainly the end of the story that needed to be told, I
think there was room for more shows in the middle. The Air In
Summer specials were horribly out of place by themselves, didn't tell a
cohesive or complete story by themselves and probably confused viewers
who hadn't seen the original series. Also, the arcs involving
Minagi and Kana could have been drawn out a bit more to establish a
better pace to Yukito's encounters with them. While enjoyable,
they seem almost obligatory in their telling, i.e. the stories were in
the game, so they needed to be in the series. The Flashback Arc
just showed up out of nowhere, and it wasn't until its end that you
understand its relevance to the rest of the story. Certainly Air
could have been stretched out to 26-ish episodes, but I imagine that the
quality of animation would have had to be compromised in exchange.
More than likely, that wouldn't have been good.
While it may
not ever be considered a landmark title, Air is exemplary enough in all
the areas that matter that any anime fan would be well-advised to check
this show out in one of its incarnations. The movie doesn't quite
have the space to breathe that the series does, but the series adds in
some story arcs that don't get the attention they deserved and kind of
get in the way of what's really going on. However, the positives
completely demolish the negatives. While I've done my best here, I
just don't think I can praise this show enough.
Rating: Beautiful out of 10
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